Watch Dogs 2 Will Take More Risks, Ubisoft Says
Considered one of the most over-hyped games of 2014, Ubisoft's Watch Dogs promised a lot but delivered about halfway on those promises. Well, Ubisoft is going to take the crack at Watch Dogs 2 and potentially provide a more robust experience compared to the first game.
GamesTM has a fairly detailed article about creative director Jonathan Morin discussing the possibilities and the approach the team plans to take with the sequel.
According to Morin...
One of the big problems with the first game was that a lot of people felt it was Grand Theft Auto-lite. The only big new change brought to the game was the “hacking”, which consisted of pressing and holding down a single button. The feature wore thin pretty quickly since the skill level to hack things was pretty low-tier.
The highlight of the feature, however, came into play with the intense player-versus-player raids where one player would invade the game of another player and attempt to hack them. Watch Dogs' multiplayer is easily one of the bigger highlights of the game and carries a lot of unpredictable moments with it.
Morin mentions that he wants to expand on these ideas and explore new ways of engaging audiences with something more creative and risky within the Watch Dogs universe, saying...
But I'm sure a lot of gamers would love to know exactly what they can expect from the sequel of Watch Dogs?
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I mean, a game that sells 8 million and manages to anger people due to being over-hyped while at the same time intriguing people with some wacky side-missions is not an easy game to make a sequel to. Some people will always feel as if Ubisoft lied about their promotion of Watch Dogs since 2012 while others feel as if it's a necessary stepping stone toward a potentially rewarding new brand. According to Morin they want to focus on shaping a game around player experiences and advancing more emergent reactions and interactions from players, stating...
I think the online portion was probably the most unique... the random invasions and quirky getaways are still a pleasure to watch every once in a while.
But the team is already prepping on what to do next with the franchise, which makes me curious if the first Watch Dogs will go down in history like the first Assassin's Creed? The original Assassin's Creed was more like a test-bed for a lot of other features the company eventually expanded on and opened up in the sequels. If Watch Dogs 2 manages to make the same kind of technological and mechanical leap as Assassin's Creed then I think it could work out well for gamers and Ubisoft alike.
Morin states that after taking a vacation and having time to see the game with more acuity, they are better adept for evolving the series in the right way and making fixes to the formula, saying...
I'll reserve my anticipation for Watch Dogs 2 until I can see something tangible. Nevertheless, the whole article on GamesTM is very fascinating and well worth a read.
Staff Writer at CinemaBlend.
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