Nintendo Felt The Need To Clarify How Mario Controls Things In Super Mario Odyssey

Super Mario Odyssey
(Image credit: Nintendo)

During the E3 demonstration of Super Mario Odyssey gamers were given their first glimpse at how Mario and Cappy go about getting things done in the open-world, 3D platforming sandbox. Nintendo, however, felt the need to clarify exactly how the whole Mario embodiment thing works in Super Mario Odyssey, saying that you aren't "possessed" by Mario, but rather "captured."

The official Nintendo account tweeted the clarification on how Mario and Cappy take over objects, inanimate or otherwise, within the upcoming Nintendo Switch exclusive. Comic artist Sam Logan originally tweeted out an image comparing when Kirby eats something and when Mario possess something. The image basically told people to "Know The Difference" and that Kirby eats things, Mario possess things.

Nintendo attempted to do an "Actually..." on Logan's post by explaining that Mario doesn't possess stuff he "captures" it.

For those of you who don't know, in Super Mario Odyssey the magical cap, appropriately named Cappy, allows Mario to...ehh... "capture" things. Mario can hop into objects, into cars, and even other characters. Based on the gameplay videos and the way the mechanic works, most people considered Mario and Cappy's ability to hop into stuff the ability to "possess" things. However, Nintendo clarified that Mario's possession is more like "capturing."

It's a distinction that seems more like semantics, given that when Mario goes inside of an object it gets his hat (or rather, the magical Cappy) and a mustache. We saw Mario in the video possess/capture things like a Goomba, where Mario wistfully zips up into the air and goes inside of the object that Cappy is placed upon.

Mario managed to possess/capture a frog, other people, some odd objects that I'm not even sure what they were, but it was a bipedal creature with eyes and a furry body, along with mechanical objects like a car. This also ties into the game's two-player local co-op feature, where a second player can control Cappy and place him on other characters or objects to help Mario out.

It's a pretty crazy feature that really took gamers by surprise during E3 this past year. Despite all the wackiness and craziness of the Super Mario Odyssey trailer for the Nintendo Switch, it still wasn't big enough to capture attention the way Star Wars: Battlefront 2 did, which managed to become the most viewed game on YouTube during E3.

Even still, all of the different gameplay features and functions in Super Mario Odyssey was enough to entice more than 5 million people to view the content, which is fairly expansive as far as marketing and product awareness is concerned.

Despite Nintendo clarifying in a tweet that Mario and Cappy aren't going around possessing people like a poltergeist from The Exorcist, I'm sure there will still be plenty of people calling it a "possession" instead of "capturing." Super Mario Odyssey is due out this fall exclusively for the Nintendo Switch.

Will Usher

Staff Writer at CinemaBlend.