Aztez Confirmed 1080p, 60fps For Xbox One, PS4
While Call of Duty: Advanced Warfare is unlikely to be above 840p for the Xbox One, TeamColorBlind's Aztez has been confirmed to run at 1920 x 1080p on both the Xbox One and the PS4.
According to an interview with Gamepur, TeamColorBlind made it known exactly what the resolution and frame-rate would be for their upcoming, artistic hack-and-slash title, with Aztez's combat designer and artist, Ben Ruiz, saying...
The game is a pretty cool looking, black-and-white, hack-and-slash title that sports some smooth-as-Ben-Affleck-counting-cards-in-Las-Vegas fighting and enough thrills to entertain gamers looking for something a bit different from the norm.
According to Ruiz...
You're probably completely curious about how the game looks and runs. Well, you're in luck. There's a teaser video to help you gulp down the awesome that is Aztez, which you can check out below.
Given the small size of Aztez, it's not surprising that it could make good use of the Xbox One's eSRAM and hit 1080p with ease.
In fact, in an interview with Gaming Bolt, CEO of Persistant Studios, Camille Mirey mentioned that the eSRAM would be perfect for moving things in and out of memory at a rapid pace, saying...
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This is great news, as it means that Xbox One owners will truly be able to enjoy the very few indie games coming to the system in full 1080p.
While AAA titles will probably stay relegated to oddball resolutions like 792p and 810p, at least gamers can enjoy non-graphically intense titles at the strong resolution of 1080p in full HD. While the PS4 may have more indie games, at least what few independent titles the Xbox One gets aren't running in third-world resolutions.
As for Aztez, the game seems to be shaping up quite nicely and is set to arrive for the PS4 and Xbox One later on in the year. In the meantime, Xbox One owners can continue to play AAA titles in full 720p with frame-rates that barely surpass 57fps as they wait for full HD games to arrive for their console.
Staff Writer at CinemaBlend.
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