Capcom Says They Will Fix Street Fighter X Tekken On PC Eventually
Street Fighter X Tekken for PC was delayed by two months from the console release which happened back in March. A separate team, QLOC, the same guys responsible for porting over Dead Rising 2, was in charge of porting over Street Fighter X Tekken for PC. The game was ported over, just as Capcom mentioned, as a direct 1:1 copy of its Xbox 360 counterpart with the minor adjustments made for the visuals and controls.
If you don't know what this means, it means that the game was ported over with all the day-one errors, bugs and glitches that the Xbox 360 version of Street Fighter X Tekken suffered early on before it was later patched. Many gamers thought that the delay of the PC version would mean that it would also receive the patches to fix the netcode, infinite combos and bugs, but that was not the case. Conveniently enough, Capcom made sure that the top priority was to remove the game's disc-locked content first and foremost. It's nice to know that profit making opportunities are always addressed first at Capcom.
Anyways, peeved gamers took their frustrations right to QLOC over the issue and received the following response (this is a direct copy and paste of the e-mail, take note that the devs aren't keen on their English skills)...
That's good news.
I think the main question is why wasn't Capcom more forthcoming about this if they knew this was the case? I mean, we were all jaded enough from the poor console release and they definitely made it known they were removing the on-disc DLC, but it would have seemed like having the patches ready for the PC launch (given that for consoles the patch was already made available during mid-April) should have been a top priority. I think we can be somewhat forgiving of the European retail disc release of the game, but there really isn't much of an excuse for the digital distribution of the game, which has far less stringent certification measures than the console counterparts.
Again, the company continues to slowly unleash additional disc-locked content, but they don't have patches ready in time for the game's release? I mean, it's no wonder why the executives at Capcom are disappointed with the sales of the game when they put all their focus into the disc-locked content as opposed to ensuring that the game worked correctly at launch. Conveniently, though, the execs blamed the stiff genre competition for the slumping sales as opposed to the company mishandling the property from a consumer relations point of view.
Capcom further reiterates what QLOC mentioned after reports about the bugs for the PC version of the game started going public, stating on their official forums that...
CINEMABLEND NEWSLETTER
Your Daily Blend of Entertainment News
As you can imagine, forum goers were not amused.
The common suggestion is that while the game is fun and looks great on PC, it's probably better to wait for the patch than to dump money into the game and find out that the online mode is practically unplayable at the moment.
Staff Writer at CinemaBlend.
James Gunn Explained Why The Brave And The Bold Might Take A While To Get Produced, And As A Batman Fan, I’m Conflicted
How Dune: Prophecy Was Influenced By Denis Villeneuve’s Movies, According To The Showrunner
I Finally Watched Gladiator In Advance Of Gladiator II, And I Have Thoughts About The Best Picture-Winning Epic