Though Halo Wars developer Ensemble Studios has gone the way of the dodo, the game is still getting updates. Robot Entertainment, the company now tasked with post-release support of the real-time strategy game has revealed that a new patch is on the way.
This patch will be the third title update for the game since its release this March. Here is the list of fixes and tweaks you can expect when this update goes live "in a few weeks".
Balance Changes
- UNSC Warthogs Gauss cannon damage against tanks and other heavily armored vehicles reduced by 25%
- UNSC Warthogs build time increased by 3 seconds to 25 seconds
- Anders research time bonus decreased to 25% from 50%. Her Research cost bonus remains unchanged at 50%
- Covenant and UNSC turrets have 5% increased health and 5% increased damage
- UNSC Elephants have a 20% more health
- Grenade damage type now has 25% additonal damage against Warthogs and other medium armor ground vehicles.
- Recycle basic cost return fixed to be 50% for constructed buildings.
- Locked down bases when unlocked will now release units inside very quickly, which means that when under attack a player can now build a fighting force while locked down and then release them much more quickly than before
- UNSC Leader powers disabled at the start of Reinforcement Matches
- Players no longer receive points for team killing.
- Self Destructing/Recycling buildings now gives points to opponents
Bug Fixes
- Players should now find it much easier to play System Link games
- Fixed Covenant Shield Generator Exploit
- Invisible Units should now have invisible health bars
- Players will no longer be able to scout opposing bases by using the area-select tool
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