Hitman E3 2015 Gameplay Trailer Kills Targets Across The World
One of the games that IO Interactive and Square Enix showed off to the world during Square Enix's E3 press conference was the new and improved Hitman. The game also made a brief presence during Sony's E3 conference for the PS4.
The trailer comes courtesy of GamesHQ Media and focuses on the re-imagining of Hitman as this kind of piecemeal project that evolves over time with new locations, hits and content. Check it out below.
It makes sense that IO Interactive would do a retake on Hitman instead of doing a direct sequel to Absolution. The game's “story” was getting kind of long in the tooth and a little ridiculous. Agent 47 was becoming more of the focus as a character as opposed to the hits themselves, and it felt like a lot of the identity of what made Hitman games fun in the first place was being replaced with something more digestible as a Hollywood-style AAA blockbuster.
One of the things that made the original Hitman: Codename 47 so good is that while Agent 47's identity made up a small part of the story the focus was more-so on the hits themselves. In this newest take on the popular stealth-action title it appears as if IO Interactive is going back to the basics and focusing on the hits, the setups, the weapons and the environments as opposed to trying to weave an intricate story into the gameplay, which became a hit and miss affair.
This newest Hitman game appears to have a unique approach to its design insofar that some hits are time-based. So you'll have a limited amount of time to track down and kill a target before they disappear off the grid. The description of the game from IO during the Square Enix conference hinted at the game being a sort of multiplayer collaboration game set in a single-player universe. So players can share data and information but the hits themselves are still going to be single-player ventures. Comparing equipment, methodology, scouting techniques and more sounds like a neat idea.
As the video above showcases, the game will still allow for players to scale their weapon cache and unlock new ways to complete hits. It was explained during the PC Gaming Show E3 conference that the environments will still be open-world and players will be able to attack hits in anyway they see fit, just like in previous Hitman games. Of course, depending on how you carry out the hit may have further consequences.
The developers are supposedly really aiming on giving players as many options as possible. They'll also have it setup where you can create and design your own hits and share them with friends as a sort of Hitman rendition of Halo's Forge.
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The game will continue to receive new missions, new hits, new weapons and new content. The game is set for release on December 8th for the Xbox One, PS4 and PC.
Staff Writer at CinemaBlend.
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