Project CARS Hits Some Hardware Limits On Xbox One, PS4
In a recent interview, creative director for Slightly Mad Studios' Project CARS, Andy Tudor, talked briefly about the design process for the game and what some of the benefits and drawbacks were of porting the game to consoles.
Gaming Bolt managed to land the interview with Tudor, where he revealed that the PS4 and Xbox One aren't quite up to par to the glorious awesomeness of the PC Master Race technology.
According to Tudor...
The single-core speed is quite slow, as evidenced by the recent benchmark test between smartphones, tablets, home consoles and PCs, where it was revealed that the PS4 has faster processing than the Xbox One.
Still, despite the PS4 having an advantage over its competitor, it's still no match for the almighty i7 (or even a well endowed i5 for that matter).
Tudor, in the interview with Gaming Bolt, also briefly covers the Xbox One as well, making note of what they're using the system's highly controversial eSRAM for, and how it could help with loading shaders quickly into and out of memory...
I was wondering what the eSRAM would be good for since it only has 32MB of cache. Using this small piece of tech as a placeholder shaders seems reasonable enough.
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Tudor also talks about why they decided to move on and away from last-gen consoles. Not only are they old and technologically geriatric, but they don't offer any of the capabilities to make use of the compelling features that have helped shape Project CARS during this time, with Andy saying...
I think that's a reasonable way to look at it. That's not to mention that the game's physics and visuals would require massive down-scaling (and down-grading) in order to run at a reasonable frame rate on the PS3 and Xbox 360. Going ahead and making the jump to the new-gen consoles just seems smart.
Also, the inclusion of the sharing features will be nice, especially given that Project CARS gained its media fame from those who bought into the alpha sharing their videos and screenshots with the rest of the gaming community. Some of these videos include the undeniably awesome In Time video or Jonz' incomparably well-crafted trailer called Speed and Sound.
Slightly Mad Studios is working with a budget of just over $5 million and they're targeting a later 2014 release for the Xbox One, PlayStation 4, Wii U and PC.
Staff Writer at CinemaBlend.
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