Terminator Salvation: Movie-Game Fact Sheet

When you see “movie-game” under the description of an upcoming game title, there’s only one connotation that comes to mind: This game must suck. For every movie-based game that comes out the press always does the job of hoping that the game isn’t a complete bust. So as we near the release for the game rendition of Terminator Salvation, Warner Bros. Interactive has released a fact sheet for the game, in equal hopes that people don’t assume it’ll suck.

Warner Bros. Interactive has usually done a fairly good job at publishing titles that spark the interest of consumers: F.E.A.R and Justice League Heroes rank at the top. Lately, though, Warner Bros. has been shelling out a lot of movie-game projects that could further make or further break the company.

It wasn’t but a few months ago that the company shelled out Tales of Despereaux, and they’ll soon have the movie-game Wanted: Weapons of Fate sitting on store shelves, followed by Terminator Salvation, which is due out this May for most major gaming platforms. It’s tough to tell how either game will do, but based on the fact sheet for Terminator, I’m thinking Wanted: Weapons of Fate will be the better game, and I haven’t said particularly nice things about Wanted: WoF.

PRODUCT FEATURES:

New Installment of Terminator Mythology: Set two years prior to the upcoming Terminator Salvation film, players will get the opportunity to be John Connor for the first time and continue the epic fiction of the Terminator mythology.

Unrelenting Intelligent Robotic Enemies: Unrelenting and incredibly resilient iconic enemies from the Terminator franchise fight to the bitter end on land and in the sky. Designed to pursue the player by any means necessary, damaged or broken enemies will literally claw their way forward to inflict harm.

Advanced Destructible Cover Gameplay: Terminator Salvation – The Videogame will incorporate advanced cover mechanics which allows players to use the destructible environment as protection and strategically navigate through enemy entrenched territory. The cover mechanic’s multi-faceted design changes the way “cover” gameplay is executed.

Diverse Array of Advanced Weaponry: The player has access to a wide array of weapons including shotguns, fully automatic machine guns, huge mounted weaponry, grenades, rocket-launchers and even a plasma firing Skynet tank.

Rugged Armored Vehicles Gun Fights: Pursue, attack, or evade enemies through post-apocalyptic environments on foot or inside rugged armored vehicles in extremely kinetic and extensive cinematic gun battles.

The part about the Unrelenting Intelligent Robotic Enemies reminds me of ten robots standing in a gritty, dirty battlefield, not moving, not taking cover and firing aimlessly at players as if stuck in a loop. I could be very wrong, but that’s usually how the AI turn out in games like this. Again, we’re all pulling for GRIN Studios; seriously, no one wants to see a popular franchise butchered. One thing they could add that would be a sure-fire winner for Terminator Salvation: The Game is that if you run out of ammo you can use Christian Bale to go all beserk and yell at his fellow soldiers until they drop some extra clips for him. That would be fun.

Anyway, be sure to stay tuned in with Blend Games as we bring you further updates and news regarding all things gaming.

Will Usher

Staff Writer at CinemaBlend.