Tomb Raider Definitive Edition Is 60fps On PS4, 30fps On Xbox One

As if Microsoft needed any more bad news, new information has come to light as Crystal Dynamics has confirmed that Tomb Raider: Definitive Edition for the PS4 and Xbox One will run natively at 1080p. However, the PS4 version has been confirmed at 60fps (when applicable) but the Xbox One maxes at 45fps and is optimized at 30fps, as recently noted on StonefoxMedia.

According to Rocket Chainsaw, they note that they received word that the game – under testing – peaks on the Xbox One at 45fps, averages at 35fps and is optimized for performance at 30fps. They note that the PS4 version of the game peaks around 60fps and may dip to around 45fps during heavy scenes.

Looking for confirmation of these claims, Videogamer.com contacted Square Enix, along with Eurogamer, and they were told...

“Both platforms offer the same outstanding Tomb Raider experience,""Delivering the core Tomb Raider gameplay at native 1080p and running at 30fps was always our primary goal given the type of experience Tomb Raider is and the exploration we want players to do. Anything beyond 30fps for this version is gravy."

This looks bad on the Xbox One's end because executive producer Scot Amos already confirmed to Videogamer that...

"Looking here, this is the PS4 version running at 60fps, again at 1080p," … “That's awesome for that to be able to showcase because when you get your hands on it you can feel it."

Oh really? I'm sure you can see it, too.

This is basically the resolutiongate scandal all over again. Only this time no one can say they can't see the difference between 30fps and 60fps or that “30fps just feels right” because that's the biggest load of peasantry ever.

As you can see in the video above, and as noted in the article about the upcoming game Volume, you can clearly see the difference between 30fps and 60fps. Then again, you can also clearly see the difference between 720p and 1080p. But gaming media really wanted everyone to believe otherwise, for some reason.

This, coupled with the fact that Microsoft and EA were outed in the XB1M13 scandal, really makes the Xbox One come off as a desperate product looking to belong where it doesn't fit. The console also shipped 3.9 million SKUs but only managed to sell 3 million of them, meaning nearly 900,000 consoles are without a home, taking shelter on a retailer shelf somewhere.

Microsoft really needs to stop with the shenanigans; go back to the drawing board and get serious about being in the console war instead trying to cheat through the road of success at every turn. The whole NDA thing didn't really help build confidence in the system, the YouTube scandal didn't raise the prestige or integrity of the brand by an inch, and all of the underhanded marketing roadblocks to give the platform leverage to compete just comes across as somewhat distasteful and unpleasant.

It would be nice if Microsoft let the PS4 take the power advantage as a selling point, and just let Sony play that up for their system. On the opposite side, Microsoft should instead focuse on paying studios to get features implemented that highlight the strengths of the Xbox One, similar to how Project CARS will be a unique experience on the Wii U even though the system doesn't have the same specs as the eighth-gen twins.

Microsoft desperately needs to change the way they're approaching their attack pattern in the eighth-gen console war or they will lose badly if news like this keeps surfacing.

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Will Usher

Staff Writer at CinemaBlend.