Unreal Engine 4 Demon Knight Trailer And Walkthrough
![](https://cdn.mos.cms.futurecdn.net/kSZUS3xw9SeEBrjpjgq7qZ-137-80.png)
Two new videos have surfaced for the Unreal Engine 4, Epic's new flagship iteration of the one the most premier AAA design engines available on the market. The UE4 has also been confirmed for all major platforms, iOS devices and PC.
The first demo is a brief glimpse of the UE4's newest features in action using the Demon Knight, while the second walkthrough is a lengthy 10 minute featurette of the new technology.
First and foremost, the Demon Knight tech teaser is no where near as impressive as the original Samaritan demo for the Unreal Engine 3. Epic really out-did themselves with the Samaritan. Still, the Demon Knight demo features a couple of new additions to the UE4 that we will definitely be seeing a lot of in newer games, especially the volumetric particle effects. I imagine that's going to be very, very popular in newer games going forward. Check it out below, courtesy of GameTrailers.
DSO Gaming made the very accurate observation of pointing out that there were a few hiccups in the Demon Knight demo running on the single Nvidia 680GTX. While it's impressive that the UE4 demo was running on a single card, the hiccups were still slightly noticeable. However, DSO changed their view that perhaps SpikeTV had some lag in their stream...um, right. There's no shame in admitting hiccups in a real-time demo, PC gamers aren't that vain...it happens to everyone.
The second video is a 10 minute walkthrough of the actual Unreal Engine 4 technology. And I must say, it is a huge step up from the Unreal Engine 3. From the editor to the in-game functionality and graphical features...everything has been elevated to a much more streamlined, easy-to-use platform. I was especially impressed with being able to test the design environment in real-time while the engine compiled the code at the exact same time! How freaking impressive is that?
Epic also overhauled the editor, allowing for some of the most streamlined material, object, coding and scripting functions I've ever seen. I can't wait to see what developers churn out using the Unreal Engine 4, both in terms of its graphical functionality as well as utilizing the new engine properties to scale projects from low-end systems to high-end systems with the simple use of sliding a few bars. Check it out below.
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