Wasteland 2 Dev: More Tension Between Developers And Publishers Than You Would Believe
A lot of times publishers send out their PR spokesmen to patronize the gaming community; telling gamers they don't understand the process of game development. That gamers just don't understand the business aspects of getting a game out there.
Lead designer for the Kickstarter funded Wasteland 2 basically breaks down and explains that it's not all peaches and roses between developers and publishers, and oftentimes gamers assumptions about the poor quality of a product being the publisher's fault is correct.
Ripten has a very, very informative interview up with Brian Fargo, as he talks about the process of getting the game made, some of its features and most importantly, how no big publisher was willing to pick up the publishing rights and actually get the game made.
What's more is that Fargo explains that the relationship between publishers and developers is no laughing matter...
When asked about why there is so little transparency on the matter, Fargo further explains that most devs just want to keep their jobs and spilling the beans on a big publisher is not the way to go about staying regularly employed in this multi-billion dollar industry...
Oftentimes, savvy gamers are quick to point out that most big publishers are greedy. It's a given. Most big publishers use the PR route of simply passing it off as if gamers don't understand, but most people already understand that it's all about investments and making money. But that's not why hardcore gamers are hardcore gamers...we don't care if a big business wants to go from an annual intake of $4.74 billion to $5.2 billion the following year; we care about whether or not the games are good, are long lasting and fun.
When asked if he would return to a big publisher if Wasteland 2 manages to become a critical success, Fargo simply stated that...
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The interview also covers one other very important topic. The inflating cost of video game development. This has been a subject of contention for quite some time, but Fargo breaks it down by explaining that budgets for most games, under big publishers, can inflate anywhere between 25% and 35% due to mismanagement and over-spending, oftentimes in the areas of cinematics, voice acting and audio recording. He explains that...
The entire interview is great, and Ripten did a fantastic job of asking all the right questions. It definitely gives you something to think about and coincides a lot of what was covered in the Top Misconceptions about Gaming.
You can check out the entire interview with Wasteland 2's Brian Fargo over at Ripten.
Staff Writer at CinemaBlend.
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