Why PS4 Exclusive Deep Down Is Taking Longer Than Expected
Capcom didn't forget about Deep Down, the free-to-play, action-RPG exclusive for Sony's PlayStation 4. It's just a bit delayed because... well, they're trying to make it better than what it was originally supposed to be.
Siliconera grabbed some choice quotes from an interview Capcom's corporate officer and producer, Yoshinori Ono, had with gaming outlet 4Gamer.
The bubbly producer known for working on legendary titles like Street Fighter and Darkstalker, explained what the hold-up was with Deep Down, a game that has been absent from the media spotlight for quite some time.
According to Ono...
If that sounds a bit hazy, Ono actually further explains the situation without going into too much detail. Apparently the game's direction has shifted as to what would be the focus and features as far as gameplay goes, with Ono stating...
Ah, so there you have it. The ideas weren't “good enough”.
I think it's one of those things where it could be a simple matter of comparing a hack-and-slash dungeon crawler with some of the games coming out today and realizing it takes a bit more than a simple design and some fancy graphics to win over the mainstream audience.
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We've recently seen how a game like The Order 1886 caught a lot of flak for not being long enough and having enough gameplay diversity to justify its price. This is something Ono mentions, stating...
The last thing Capcom would want is to end up in the same boat as Ready at Dawn, being pelted with criticisms for one thing or another, especially when comparisons to previous outings from the studio – such as the action-RPG Dragon's Dogma – will be used as the measure stick for Deep Down. And let's not forget that Dragon's Dogma was critically acclaimed for its gameplay, boss fights and questing, heck the game even managed to get its own MMO spin-off.
It would be a little embarrassing on Capcom's end if Deep Down couldn't live up to the features of Dragon's Dogma, or turned out to be less engaging or gameplay-rich as something like From Software's Dark Souls series. Ono expresses the apprehension the team had about capturing the intended target audience, saying...
If the team has taken some ideas back to the drawing board to flesh them out further so that there's a rich, praiseworthy experience bundled into the Deep Down package when it's time to launch, and that the cash shop setup is handled properly, then it'll all be worth it.
Hopefully we'll get to see more of Deep Down for the PS4 when E3 2015 draws closer. I imagine the dearth of media footage and press materials may turnaround when June gets here.
Staff Writer at CinemaBlend.
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