Wii U To Support Unity Engine And Unity Games
Unity Technology announced today that they have entered into a worldwide publishing deal with Nintendo to provide the Wii U with accessibility to Unity Engine tools, cross-platform middleware and the option to port current Unity games to the Wii U. Yeah, if you're thinking Interstellar Marines on the Wii U that's actually a possibility now.
Unity sent out the press release today detailing the deal, with Unity Technologies CEO David Helgason stating that...
This is actually huge news for gamers and game developers. As many of you may or may not know, Unity is one of the leading AAA engines that caters to more than 1.2 million developers around the world for everything from PCs and Macs to the Xbox 360, PS3, Wii and mobile phones. Unity recently gained a bit of recognition for their amazing real-time engine demo that showcased the latest capabilities of the Unity Engine for physics-based simulation, lighting techniques and fluid, real-time animation. Check it out below.
The Unity Engine's compatibility features and toolset will be made widely available to developers starting 2013 for the Wii U. This means that we could potentially see anything from big and small developers alike, ranging from popular iOS games like Shadowgun to physics-based side-scrolling titles like Rochard. The sky and Nintendo's platform distribution regulations are the limit.
You can learn more about the Unity Engine over at the Official Website. The Nintendo Wii U launches this November in North America and Europe and will become available in Japan starting in December.
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