To 3D Or Not To 3D: Buy The Right Gods Of Egypt Movie Ticket
While Alex Proyas’ Gods of Egypt has made headlines for all the wrong reasons during it’s initial promotion, it’s now time to see what all the fuss is really all about. Nikolaj Coster-Waldau, leads a cast of gods and men in one of the more over-the-top movies we’ve seen in quite awhile.
While our review didn’t find much to love in Gods of Egypt, that’s not important right now. What’s important is answering the question, how does the 3D stack up? If you are going to spend your hard-earned money on a ticket, should you throw the extra cash on a pair of 3D glasses? Let's run the numbers.
Fit Score
5/5
Gods of Egypt is set in a fantastical world where eight-foot-tall gods live alongside normal sized humans. Add in the fact that they can also transform into superheroes, fly through the air, and shift between planes of existence, and you have a recipe made for a 3D spectacular. Done right, this is why 3D movies exist.
Planning & Effort Score
5/5
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Pretty much the entirety of Gods of Egypt was created inside of a computer. Knowing that this would be the case, the plan to do the post production 3D work was obviously included in the budget. The entire film is designed to be a visual spectacle and the 3D only aids in that effort.
Before the Window Score
2/5
Most 3D films have gone away from the old gimmick of making things jump out at you in the theater. While this is a good trend overall, Gods of Egypt feels like the sort of movie that would have benefited from this. What good is a giant snake monster if it doesn’t try and eat the audience? What you do get around the front of the frame isn’t bad, it’s just an opportunity wasted.
Beyond the Window Score
4/5
Backgrounds and depth of field are where Gods of Egypt does more showing off. The desert stretches far and wide thanks to the 3D technology. Other shots, like a massive crowd attending a coronation, makes the event feel like an entire city has turned out for bear witness to the spectacle.
Brightness Score
5/5
Whatever problems Gods of Egypt might have, brightness is not one of them. The entire film shines brightly. Everybody’s armor gleams and the sun almost always shines. This is one of the benefits of creating most of your world in a computer. If anything, the 3D glasses may help soften the overly digital feeling that the film has due to its reliance on green screen effects.
Glasses Off Score
5/5
The way that the multiple images are projected on top of each other is what creates the 3D image for your eyes. The more layers of depth that are being created, the more blurred the image will be if you try and watch it with your glasses off. While the simplest of scenes could let you get but without your glasses, the vast majority of the film was unwatchable without them.
Audience Health Score
4/5
Some people have serious problems viewing 3D films. The technology can cause nausea and headaches in people who have trouble processing the images. While this is generally not a problem that I have, and your mileage may vary, I found some of the camera movements during heavy action sequences jarring. It was never close to illness for me, but it could be for others.
3D SCORES RECAP
3D Fit
5
P & E
5
Before The Window
2
Beyond The Window
4
Brightness
5
Glasses Off Test
5
Audience Health
4
Total Score
30/35
Final Verdict: While Gods of Egypt may be a middle of the road film, it is a visual spectacle. If you’re going to see it, you might as well get your money’s worth and experience all of the eye candy that the filmmakers have put into it. You may not remember the movie, but you’ll likely remember it was shiny.
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CinemaBlend’s resident theme park junkie and amateur Disney historian, Dirk began writing for CinemaBlend as a freelancer in 2015 before joining the site full-time in 2018. He has previously held positions as a Staff Writer and Games Editor, but has more recently transformed his true passion into his job as the head of the site's Theme Park section. He has previously done freelance work for various gaming and technology sites. Prior to starting his second career as a writer he worked for 12 years in sales for various companies within the consumer electronics industry. He has a degree in political science from the University of California, Davis. Is an armchair Imagineer, Epcot Stan, Future Club 33 Member.