Jurassic Park Effects Supervisor Explains His Groundbreaking Work
Dozens of times a year, and this is no exaggeration, I compare effects in current films to Jurassic Park, more often than not saying in a fit of rage, “If JP did this good a job 20 years ago, why don’t these effects look up to par?!” Look at the 1993 release of Jurassic Park and compare it to films like G.I. Joe: Rise of the Cobra, which was made for almost $100 million more, and try not to be infuriated by the filmmakers’ laziness.
Well we have the film's visual effects supervisor Dennis Muren to thank for setting that standard, the reason the nigh 20-year-old effects still hold up today. Muren pushed the limits of what CG can do, and with the help of animatronics God, the late, great Stan Winston, created one of the best films of all-time. Muren recently sat down with the LA Times to talk about his work on Spielberg’s iconic film, and shed some light on what it was like bringing the creatures to life.
Muren was no stranger to being on the frontier of special effects, having worked on Star Wars, The Abyss, Terminator 2 and many other amazing films, but JP was the first time computers could be used to take effects to the level they took it to. However, using CG wasn’t their first inclination as effects artists, but as the story evolved so did the ideas.
The results were more than anyone expected, and that’s what makes the film great. That now 18 years later the film is still regarded as one of the best effects films to date, regardless of movies like The Matrix or Avatar stepping into the picture, is astounding to say the least. The Jurassic Park Bluray trilogy is in stores and is packed with bonus features, including some interviews with Muren and the rest of the cast and crew. Head out, pick it up, and marvel at the perfection that is Jurassic Park.
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