The Important Advice George Lucas Gave Star Wars' Creature Designers
From the first time Luke Skywalker and Obi-Wan Kenobi walked into the Mos Eisley cantina, and we saw the wretched hive of scum and villainy for the first time, fans of Star Wars were truly transported to a galaxy far, far away. The collection of humanoid aliens as well as other creatures that have been part of Star Wars has been one of its most defining characteristics. Star Wars without interesting creatures simply wouldn't be Star Wars, and yet, the creatures are always recognizable. This ability to create something that is both understandable and alien goes back to George Lucas himself.
In a new profile on the creature designers of Star Wars, Terryl Whitlatch, who was a creature designer for Star Wars: The Phantom Menace, revealed to CNN that the key to designing good creatures, came directly from George Lucas,and was the ability for the audience to understand what they were looking at instantly. According to Whitlatch...
The creatures of Star Wars might be alien, but if they're too alien, the audience will have trouble understanding what they're looking at, which will take them out of the story. To that end, George Lucas wanted to be sure creatures could clearly represent what they were, and felt like they belonged there, no matter how unusual they looked otherwise.
It clearly worked. So many parts of Star Wars that were just meant to be background dressing have built their own fan base over the decades. It seems every alien and creature, no matter how inconsequential, has its own backstory if you care to learn it. This is probably because of George Lucas' lesson. Because everything could be read so easily and fit together so well, fans felt they knew and understood these creatures as well as the main characters. According to Whitlatch, this attention to detail existed for even the most "unimportant" creatures...
While George Lucas may no longer be directly involved in the future of Star Wars, it feels like these lessons have continued forward. We can look at a porg and understand it as a creature like a puffin, which inspired it. There's no explanation needed, we know what we're looking at as soon as we see it. We can be sure this attention will continue in the future of Star Wars, whatever that turns out to be.
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CinemaBlend’s resident theme park junkie and amateur Disney historian, Dirk began writing for CinemaBlend as a freelancer in 2015 before joining the site full-time in 2018. He has previously held positions as a Staff Writer and Games Editor, but has more recently transformed his true passion into his job as the head of the site's Theme Park section. He has previously done freelance work for various gaming and technology sites. Prior to starting his second career as a writer he worked for 12 years in sales for various companies within the consumer electronics industry. He has a degree in political science from the University of California, Davis. Is an armchair Imagineer, Epcot Stan, Future Club 33 Member.