One Big Struggle With Filming Stargate SG-1, According To Show's VFX Specialist
Known for its nature, its tax incentives and its relative proximity to Los Angeles, Vancouver, British Columbia has long been a beautiful place where shows have chosen to film. However, filming in a place like Vancouver was challenging for Stargate SG-1, a series in which the plotlines revolved around multiple planets the team would explore. The big problem? How do you make Vancouver not look like Vancouver?
As Stargate SG-1 was getting started on Syfy (formerly Sci-Fi), those working on the show, including VFX Supervisor John Gajdecki, were trying to figure out how to make Vancouver not look anything like Vancouver. It was a struggle at first, as he noted to Companion (via Gateworld).
Per John Gajdecki, the creative team did its darndest to find locations that would fit plotlines for new types of worlds and keep the look of the show from growing too stale. However, the process to finding these locations and coming up with new ideas in a heavily forested area like Vancouver, British Columbia was not always simple.
Even when the creative team had good ideas things could ultimately go awry, as he also noted, citing early episode “Cold Lazarus” as an example. That episode was filmed in yellow sulfur pits, which again proved challenging.
Granted, sometimes it was easy to create a new environment. Some planets in the Stargate SG-1 universe, for example, had multiple moons or other structures that could be created with VFX without breaking the bank. But according to John Gajdecki there were myriad environments that were written into the show that were simply difficult to bring to life given the location the show filmed.
Ultimately, these issues never seemingly got in the way of creating a good series. Stargate SG-1 ultimately ended up running for 10 seasons and spawning multiple spinoffs, most famously Stargate: Atlantis (which featured a young Jason Momoa) and Stargate: Universe – both which also filmed in Vancouver, British Columbia. It's been popular enough that there have been talks of a movie or revitalization happening for years, though those seem to be halted for now.
So, it seems eventually the VFX team found competent ways to create planets that featured much more than the forested landscape notable in the area. In fact, if it weren’t for these comments from John Gajdecki, I don’t know I would have ever even have noticed a reliance on forested planets, but perhaps that’s simply a detail many of us never latched onto. At the end of the day, it’s good to know all of this factored into the creation of the well-liked sci-fi franchise, and its attention to detail is maybe one of the reasons it lasted as long as it did.
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Jessica Rawden is Managing Editor at CinemaBlend. She’s been kicking out news stories since 2007 and joined the full-time staff in 2014. She oversees news content, hiring and training for the site, and her areas of expertise include theme parks, rom-coms, Hallmark (particularly Christmas movie season), reality TV, celebrity interviews and primetime. She loves a good animated movie. Jessica has a Masters in Library Science degree from Indiana University, and used to be found behind a reference desk most definitely not shushing people. She now uses those skills in researching and tracking down information in very different ways.